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Polygamer podcast

Ken Gagne of Gamebits

Polygamer is a biweekly audio podcast that encourages and celebrates equality and diversity in gaming by interviewing voices pushing for change. By speaking with traditionally marginalized voices, Polygamer provides a platform to discuss problems and seek perspective on matters of sexism, racism, ableism, ageism, and more, within our industry, our community, and our games. Polygamer publishes on iTunes, Stitcher, Google Play Music, and TuneIn the second and fourth Wednesday of every month.

This podcast was inspired by a PAX East 2014 panel, "Sex, Sexy & Sexism: Fixing Gender Inequality in Gaming", featuring Ken Gagne, Susan Arendt, Brianna Wu, Tifa Robles, and Duane de Four. That panel was in turn inspired by Anita Sarkeesian's Kickstarter for Tropes vs. Women in Video Games.

About the Host

Ken Gagne is Polygamer's straight, white, cisgendered, male host. Over the course of these interviews, he hopes to diminish his ignorance of other people's experiences and gain a better understanding of what it means to be a gamer in the 21st century.

Ken has been a gamer since the Atari 2600 and Apple II. He was the community manager (sysop) of the Video Gaming Central Forum on CompuServe (1994–2004) and of the Gamebits forum on Syndicomm Online (2001–2006). He has been a member of the press since 1997 as a reporter, editor, and freelancer, having been published in such outlets as Computerworld, PCWorld, ITworld, and TechHive. He has spoken at conferences in Boston, Denver, and Kansas City on such subjects as podcasting, retrocomputing, crowdfunding, and WordPress.

Ken brings years of podcasting experience to Polygamer, having been the producer of the Computerworld Editor's Note, founder and host of MS Challenge Talk, and founder and co-host of Open Apple. He is also currently the host of IndieSider and publisher of The Pubcast, and a recurring guest of the Retro Computing Roundtable.

Credits

Interviews are recorded with a Logitech USB H530 headset, Skype, and Audio Hijack Pro; edited with Audacity, Levelator, and iTunes; published with WordPress and Blubrry; and hosted with DreamHost.

This site was designed by Moira Racich based on the Blox theme. Racich further adapted the logo by whiteseobox into the MP3's album artwork.

The website's content is created and maintained using such software as BBEdit, MarsEdit, GraphicConverter, Transmit, and Chrome.

My thanks to Andy Molloy, Lorien Green, Aleen Simms, Nicole Tompkins-Hughes, T.J. Awrey, Michele DeFilippo, and Lon Seidman for their support.

Disclaimers

Ken Gagne is active on Kickstarter and Patreon; his profiles and the projects and artists I've backed are public. Any potential conflicts of interest will be cited in the associated blog post and/or podcast.

Polygamer is an independent publication that is not affiliated with Polygamer.com, Less Than or Equal, Juiced.GS, Open Apple, the Retro Computing Roundtable, the Polygamerous podcast, my employers, or any other organization. The views and opinions expressed on this show are solely those of the hosts and guests and do not necessarily reflect those of their colleagues or employers.


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Polygamer podcast
Oct 9, 2019 Ken Gagne
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Jeri Ellsworth recently launched the Kickstarter for Tilt Five , a mixed-reality headset and game board. Its proprietary approach to augmented reality allows gamers to bring Dungeons & Dragons, racing, pinball, and other games to life, using either symmetrical or asymmetrical gameplay, both locally and online. Having successfully reached its crowdfunding goal of $450,000 in just 17 hours, Tilt Five is on track to ship in the summer of 2020. In this podcast interview, Jeri and I talk about...
Topics: AR,augmented reality,castAR,Jeri Ellsworth,Kickstarter,mixed reality,MR,Tilt 5,Tilt Five, augmented...
Source: https://www.polygamer.net/2019/10/09/pg94-jeri-ellsworth/
Polygamer podcast
Mar 6, 2019 Ken Gagne
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Tifa Robles is the author of The Explorers of Azullucent , a young-adult fantasy novel currently on Kickstarter. Over 16 years in the making, this book features a trio of diverse female protagonists on an epic adventure of discovery. Tifa is no stranger to writing, being a regular contributor to the board game website Tabletop-Test. Her love for gaming continues as co-host GenCon's TableTakes show and as founder and former organizer of the Lady Planeswalker Society, a community for introducing...
Topics: board games, crowdfunding, dyslexia, Explorers of Azullucent, freelance, Kickstarter, TableTakes,...
Source: https://www.polygamer.net/2019/03/06/pg87-tifa-robles/
Polygamer podcast
Mar 21, 2018 Ken Gagne
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Queens of Adventure is a comedy-adventure podcast in which four drag queens slay their way through pencil-and-paper role-playing games. Adapted from the live stage show Dungeons & Drag Queens , Queens of Adventure has as its dungeon master Matt Baume, host of the podcast Sewers of Paris , director of documentary Playing with Pride , and returning guest of Polygamer . On this episode, Matt provides an introductory lesson to drag and how it's similar to D&D; how he'll adapt an...
Topics: crowdfunding, D&D, drag, drag queens, Dungeons & Drag Queens, Dungeons & Dragons,...
Source: https://www.polygamer.net/2018/03/21/pg75-matt-baume/
Polygamer podcast
Jan 17, 2018 Ken Gagne
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Joseph Bein is the president & creative lead of Out of Sight Games , developer of the audio game A Hero's Call . The studio's first game, A Hero's Call was designed to be accessible by visually impaired gamers, including half of Out of Sight Games, who built their own game engine to ensure the game's accessibility. In this interview, Bein talks about what kinds of games tend to be more accessible to blind gamers; what developers can do to improve their games' accessibility; whether or not...
Topics: A Hero's Call, accessibility, Adriane Kuzminski, blind, IDGA, Joseph Bein, Kickstarter, Out of...
Source: https://www.polygamer.net/2018/01/17/pg74-joseph-bein/
Polygamer podcast
Oct 28, 2015 Ken Gagne
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Matt Conn is the CEO of MidBoss, the studio behind Read Only Memories , a point-and-click adventure game featuring a diverse cast of characters. It is the first game from the same studio that produces the annual GaymerX (GX3) convention and the documentary Gaming in Color . In this interview (originally recorded for the IndieSider podcast), Matt and Ken discuss why MidBoss chose the first-person adventure genre as a vehicle for social justice; who the game's target audience is and what the...
Topics: adventure, Kickstarter, LGBT, Matt Conn, MidBoss, point and click, Read Only Memories, ROM,...
Source: https://www.polygamer.net/2015/10/28/pg32-matt-conn/
Polygamer podcast
Oct 16, 2015 Ken Gagne
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Holly Green is the managing editor of Gameranx , a video game news, reviews, and feature site. Not one to limit her outlets, Holly is also an accomplished freelance writer for outlets such as Polygon, where she detailed her challenges with obsessive-compulsive disorder (OCD). Most recently, Holly published her first cookbook, Fry Scores: An Unofficial Guide To Video Game Grub , listing real-world recipes for fictional foods. After an initial launch as an Apple iBook, a successful Kickstarter...
Topics: Amazon, cookbook, cooking, ebook, ePub, ethics, Fry Scores, Gameranx, Holly Green, iBooks,...
Source: https://www.polygamer.net/2015/10/16/pg31-holly-green/
Polygamer podcast
Dec 10, 2014 Ken Gagne
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That Dragon, Cancer is a game that represents the experiences of the Green family as they lived with and cared for Joel Green, who was diagnosed with brain cancer at 1 year old. Through a variety of metaphorical first-person scenarios, the game recreates what it was like to know and play with Joel, take care of him in the hospital, and receive prognoses from doctors. It is a heart-wrenching game that gives us the opportunity to live a situation we hope to never encounter in real life. Although...
Topics: brain cancer, cancer, empathy game, God At Play, ICU, Joel Evan Green, Joel Green, Josh Larson,...
Source: https://www.polygamer.net/2014/12/10/pg11-thatdragoncancer/
Polygamer podcast
Aug 13, 2014 Ken Gagne
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Shawn Allen of NuChallenger is developing Treachery in Beatdown City , a Bad Dudes-style beat-em-up with turn-based tactical elements and a diverse cast of characters. Do games that stray from the typical "grizzled white male" protagonist risk their commercial viability? What concerns did Allen have before deciding to feature black and female heroes? Ultimately, all games provide social commentary, and Allen's is one that reflects his New York City. In this interview, he discusses why...
Topics: Beatdown City, GDC, indie, indie game, Kickstarter, NuChallenger, PAX, Rockstar, Shawn Alexander...
Source: https://www.polygamer.net/2014/08/13/pg03-shawn-allen-nuchallenger/